
The only way to really advance in this game is to watch a crazy amount of adds as well as spend money on gems.Ī solution would be to add ways to level up that do not involve spending gold or gems.
Mushroom wars on agames upgrade#
Now the as you continue to upgrade your hero abilities it becomes more and more expensive. The first time you upgrade a hero ability it’s 3,000 gold which only earns 90 XX to level up.
The average chest, that takes 3 hours to open, only gives 400 gold. It takes a long time to save to really upgrade your heroes. To get runes you have to level up, to level up you need to upgrade the heroes, to upgrade the heroes you have to earn lots of gold and cards. To have an edge you need to upgrade your base troops, to do this you need runes. I really enjoyed this game in the past but it has become pay to play. Obviously, developers need to keep their companies operating, but it’s pathetic how hard they try to force people into spending more and more (especially for titles like this that require much less than full-sized games).
Mushroom wars on agames full#
I’m not at all against paying for good games and I’ve been happily paying full price for them, as well as buying the premium pass for the games I play the most. I almost never leave reviews for games, but this one has surprised me at every turn with more and more desperate attempts to squeeze money out of you. And if you thought you could at least have fun playing the campaign while you wait on timers for multiplayer, that’s too bad because they lock that behind a paywall also.
Mushroom wars on agames free#
They go so far as to offer a battle pass with the usual free and premium rewards, but they lock you out of ever being able to reach the later free rewards by putting them on a timer that makes it literally impossible (there’s even a pop-up message in-game that tells you this). As much as I still love the gameplay, here’s no way I could recommend this game to anyone in its current state. It’s really sad to see such a great game ruined by greed. I’ve played a lot of mobile games with similar issues, but this game has the most predatory monetization schemes I’ve ever seen. The gameplay in MW2 is still solid, but the pay to win mechanics ruin the experience. Mushroom Wars was one of the most unique and original indie games I had ever played on the PS3. If I can’t see the total number of units the AI has on a point, then it shouldn’t be able to see mine either. Please fix your game, it’s not fun to play when the deck is so wildly stacked against you. It’s possible to have fun playing on expert because all you’re doing is basically memorizing what decisions the computer makes and exploiting that knowledge.

I clicked and sent every unit for about 2-3min until it had finally widdled down my numbers. I’ve literally gotten the game stuck in a loop where they wont stop sending every single unit that spawns - only because it knows the numbers are in it’s favor. I need to send a small fake squad from a point to bait the computer, then once it’s answered with reinforcements, I need to change the focus of attack to another point, the computer will compensate, then I must pivot again, and again, and again. It’s infuriating, because this creates multiple loops during gameplay that are completely unenjoyable to manage.

The moment the number of infantry I send exceeds the amount holding a point, it will send reinforcements. The computer knows INSTANTLY where your units are going and how many are being sent, this is evident because it will not send a single unit if it knows I haven’t sent enough to take the point. I originally gave this game 4 stars, but after playing more I’ve found the AI to be a complete hinderance to just enjoying the game.
